State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Sengoku Games Performance on Unified Platform in Latin America Q1 2022

Analyzing the performance metrics of the top 5 Sengoku games in Latin America for Q1 2022, including weekly revenue, downloads, and active users.

Top 5 Sengoku Games Performance on Unified Platform in Latin America Q1 2022

In Q1 2022, the top 5 Sengoku games in Latin America exhibited varying performance trends across weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.

成り上がり 華と武の戦国 by Yoozoo (Singapore) Pte. Ltd saw fluctuating weekly revenue, peaking at approximately $798 in the week of January 31. The game experienced a significant dip in the following weeks, with the lowest revenue recorded at $79 in late February. Weekly active users started at 80 and dropped to 23 by the first week of January.

霸王之野望 from RASTAR GAMES HK had a relatively modest revenue performance. The highest weekly revenue was around $78 in early March, with the lowest being $4 in late January.

Sengoku Fubu by BEKKO GAMES saw its highest weekly revenue of $166 in early February. The revenue dipped to $3 in late March, with a few weeks showing no revenue at all.

幻妖物語-十六夜の輪廻 from EYOUGAME株式会社 recorded its highest weekly revenue at $65 in the first week of January, with the lowest at $5 in early February.

Ninja Village by Kairosoft showed a peak in weekly downloads at 54 in the first week of January. The highest weekly revenue was $25 in mid-January, with several weeks showing minimal or no revenue.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022